Project Checklist for Creating a New e-Learning Program
Streamline the e-learning production process with this Project Checklist
Starting a new eLearning project? You can minimize stress and maximize efficiency by clearly spelling out the details of the program before production begins. The following Project Checklist will serve as a handy guide to the key steps, benchmarks and sign-offs needed for most e-learning projects.
This checklist will help:
- Organize your project
- Ensure you have proper approvals
- Serve as a project blueprint for your production team
How do you use this checklist? It’s simple. Keeping the end goal in mind, envision your course step by step thorough production. Keep in mind the needs of both your client and your production team.
The process has been simplified by breaking it down into 4 key components: the Plan, the Resources, the Assets and the Technology.
- The Plan – The following documents will serve as a blueprint to help drive the project
Task Analysis – Determine if a task analysis is necessary and if so, assign responsibility Budget – Clearly define the line items to be included in the budget Objectives – Make sure course objectives are identified and agreed upon Timeline/time period for completion – identify major benchmark phases in the project and how long it will take for each Content outline – Outline the main and sub-sections of the course Storyboard/script – Develop a detailed storyboard for client approval and to assist the production team Assessment plan – Describe the type of assessment and grading structure, if any Functional requirements list – develop a list of all functionality to be included in the program such as SCORM compatibility, bookmarking, printing, etc. - The Resources – Define and recruit the following personnel and tools
Subject Matter Experts – Identify SMEs that may be needed and are able to assist Authoring tool – Determine the authoring tool to be used Team roster– Identify the key members of the team: Instructional designer, writer, project manager, e-learning authors/developers, graphic designer Quality assurance/testing – Define how the program will be tested and by whom - The Assets – Procure and/or create the needed resources
Style guide – Be sure you are complying with the latest company standards Graphics – Good resolution, relevant graphics (icons, tables, charts, logos, photos, etc.) Video and audio files – Schedule the production of new video and audio well in advance and produce in the highest quality possible Additional content – Identify and round-up any additional resource material that your course may include, i.e. presentations, reference materials, links, etc. Screen captures – Free of extraneous data and up-to-date - The Technology – Define the platforms you are delivering to
Hardware – Identify the hardware platforms to be supported Software – Identify the software to be supported LMS – Identify the LMS if applicable
Developing an e-learning program is a complicated undertaking. Streamline the process as much as possible by using the Project Checklist to grease the production wheels. Good planning upfront minimizes re-work and revisions down the road.
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